Research Output

Publications

Publication List

52 / 52 items

Category

2026

  1. Ryusuke Miyazaki, Shio Miyafuji, Hideki Koike. 2026. DirectionalIllusion: Displaying Different Images Based on Gaze Movement Directions using a High-Speed Projector. In Proceedings of the 2026 International Conference on Advanced Visual Interfaces. https://doi.org/10.1145/3811427.3811447 Details
  2. Shinichi Ishihara, Ryusuke Miyazaki, Shio Miyafuji, Hiroyuki Manabe. 2026. DIM3: Display as an Interface Medium to Three-dimension with Swept a Bending-Plastic-Plate. In Proceedings of the Extended Abstracts of the 2026 CHI Conference on Human Factors in Computing Systems. https://doi.org/10.1145/3772363.3799151 Details
  3. Shio Miyafuji, Arisa Kohtani, Hideki Koike. 2026. Chromotion: Controlling Motion-Induced Color on Object Motion Paths via High-Speed Temporal Additive Projection. In Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems. https://doi.org/10.1145/3772318.3791975 Details
  4. Toshihiro Hirano, Hitoshi Yoshihara, Yichen Peng, Chen-Chieh Liao, Erwin Wu, Hideki Koike. 2026. SoleCoach: Sole Pressure and IMU-based MLLMs for Skill Coaching. In Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems. https://doi.org/10.1145/3772318.3791181 Details

2025

  1. Jana Hoffard, Shio Miyafuji, Hideki Koike. 2025. StringWall: A Low-Budget, Projection-Based Tangible User Interface. Proceedings of the ACM on Human-Computer Interaction. https://doi.org/10.1145/3773072 Details
  2. Masahiro Nara, Ryusuke Miyazaki, Yuichi Hiroi, Takefumi Hiraki, Yuta Itoh, Shio Miyafuji. 2025. Saccaidance: Saccade-Aware Pattern Embedding for Gaze Guidance on High-Speed Displays. In Proceedings of the 2025 31st ACM Symposium on Virtual Reality Software and Technology. https://doi.org/10.1145/3756884.3766051 Details
  3. Ryusuke Miyazaki, Shio Miyafuji, Hideki Koike. 2025. An Experiment on a High-Speed Image Projection Perceived Only During Smooth Pursuit using Striped Patterns. In Proceedings of the 2025 31st ACM Symposium on Virtual Reality Software and Technology. https://doi.org/10.1145/3756884.3770537 Details
  4. Ryusuke Miyazaki, Shio Miyafuji, Kyeongwan Kim, Hideki Koike. 2025. A Display Method Visible Only During Gaze Fixation on Moving Objects using High-Speed Projection and Striped Pattern. In Adjunct Proceedings of the 38th Annual ACM Symposium on User Interface Software and Technology. https://doi.org/10.1145/3746058.3759000 Details
  5. Ryusuke Miyazaki, Shio Miyafuji, Hideki Koike. 2025. Be Smart-Phone Zombie!: Guidance Display for Texting While Walking Using Striped Pattern and High-Speed Projection. In Adjunct Proceedings of the 27th International Conference on Mobile Human-Computer Interaction. https://doi.org/10.1145/3737821.3748531 Details
  6. Yuto Makimoto, Hideki Koike, Shio Miyafuji. 2025. Eye Guidance System Applying Rhythm Game. In Proceedings of the 2025 Symposium on Eye Tracking Research and Applications. https://doi.org/10.1145/3715669.3726827 Details
  7. Hayato Yamaguchi, Shio Miyafuji. 2025. Enhancing Skill Acquisition in High Sensitivity Situations: A VR-Based Gaze Guidance Approach. In Proceedings of the 2025 Symposium on Eye Tracking Research and Applications. https://doi.org/10.1145/3715669.3726828 Details
  8. Shio Miyafuji, Arisa Kohtani, Hideki Koike. 2025. Motion-Aware Image Interaction Using Temporal Additive Color Mixing and High-Speed Projection. In Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems. https://doi.org/10.1145/3706599.3721182 Details
  9. Ryusuke Miyazaki, Shio Miyafuji, Hideki Koike. 2025. Selective Information Display Using High-Speed Projector and PDLCs. In 2025 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW). https://doi.org/10.1109/vrw66409.2025.00165 Details
  10. Arisa Kohtani, Shio Miyafuji, Hideki Koike. 2025. Color Display on Moving Object Trajectories Using High-Speed Projection. In 2025 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW). https://doi.org/10.1109/vrw66409.2025.00256 Details
  11. Hidetaka Katsuyama, Shio Miyafuji, Hideki Koike. 2025. Spatially-unconstrained 3D Display: Dynamic Projection Mapping on Manipulable Rotating Objects. In 2025 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW). https://doi.org/10.1109/vrw66409.2025.00164 Details
  12. Shio Miyafuji, Jana Hoffard, Sora Takeuchi, Yuto Makimoto, Hsueh Han Wu, Kelvin Cheng, Hideki Koike. 2025. Remote Online Shopping System with 360-Degree Streaming and Spherical Display. In 2025 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW). https://doi.org/10.1109/vrw66409.2025.00157 Details

2024

  1. Hidetaka Katsuyama, Shio Miyafuji, Hideki Koike. 2024. DiskPlay: Dynamic Projection Mapping on Rotating Platforms for Extended Holographic Display. In SIGGRAPH Asia 2024 Posters. https://doi.org/10.1145/3681756.3697888 Details
  2. Yusuke Kojima, Shio Miyafuji, Yuka Tashiro, Satoshi Kiyofuji, Hideki Koike. 2024. MR MANE: MR Microsurgical Suturing Skill Acquisition for Novice Using Imitation of Example. In Proceedings of the 2024 International Conference on Advanced Visual Interfaces. https://doi.org/10.1145/3656650.3656660 Details
  3. Jefferson Pardomuan, Shio Miyafuji, Nobuhiro Takahashi, Hideki Koike. 2024. VabricBeads : Variable Stiffness Structured Fabric using Artificial Muscle in Woven Beads. In Proceedings of the CHI Conference on Human Factors in Computing Systems. https://doi.org/10.1145/3613904.3642401 Details
  4. Yuka Tashiro, Shio Miyafuji, Yusuke Kojima, Satoshi Kiyofuji, Taichi Kin, Takeo Igarashi, Hideki Koike. 2024. MR Microsurgical Suture Training System with Level-Appropriate Support. In Proceedings of the CHI Conference on Human Factors in Computing Systems. https://doi.org/10.1145/3613904.3642324 Details
  5. Arisa Kohtani, Shio Miyafuji, Keishiro Uragaki, Hidetaka Katsuyama, Hideki Koike. 2024. MOSion: Gaze Guidance with Motion-triggered Visual Cues by Mosaic Patterns. In Proceedings of the CHI Conference on Human Factors in Computing Systems. https://doi.org/10.1145/3613904.3642577 Details
  6. Jefferson Pardomuan, Shio Miyafuji, Nobuhiro Takahashi, Hideki Koike. 2024. Demonstrating VabricBeads: Variable Stiffness Fabric using Woven Beads Structure. In Proceedings of the Augmented Humans International Conference 2024. https://doi.org/10.1145/3652920.3653040 Details

2023

  1. Arisa Kohtani, Keishiro Uragaki, Shio Miyafuji, Hideki Koike. 2023. Displacement Projection Mapping: a Projection Method to Add Geometric Features beyond the Boundary of the Real Object. In 2023 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct). https://doi.org/10.1109/ismar-adjunct60411.2023.00157 Details
  2. Arisa Kohtani, Hidetaka Katsuyama, Shio Miyafuji, Hideki Koike. 2023. MOSion: Situation-Dependent Mosaicing System using High-Speed Projection. In 2023 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct). https://doi.org/10.1109/ismar-adjunct60411.2023.00158 Details
  3. Yuka Tashiro, Shio Miyafuji, Satoshi Kiyofuji, Taichi Kin, Takeo Igarashi, Hideki Koike. 2023. MR Microsurgical Suture Training System for Neurosurgeons. In 2023 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct). https://doi.org/10.1109/ismar-adjunct60411.2023.00099 Details
  4. Hidetaka Katsuyama, Shio Miyafuji, Arisa Kohtani, Hideki Koike. 2023. Volu-Me Fan: Turn Your Layered-fan into a Volumetric Display. In Proceedings of the 2023 ACM Symposium on Spatial User Interaction. https://doi.org/10.1145/3607822.3618006 Details
  5. Yasheng Sun, Qianyi Wu, Hang Zhou, Kaisiyuan Wang, Tianshu Hu, Chen-Chieh Liao, Shio Miyafuji, Ziwei Liu, Hideki Koike. 2023. Make Your Brief Stroke Real and Stereoscopic: 3D-Aware Simplified Sketch to Portrait Generation. In INTERNATIONAL CONFERENCE ON MULTIMODAL INTERACTION. https://doi.org/10.1145/3577190.3614106 Details
  6. Luna Takagi, Shio Miyafuji, Jefferson Pardomuan, Hideki Koike. 2023. LUNAChair: Remote Wheelchair System Linking Users to Nearby People and Assistants. In Augmented Humans Conference. https://doi.org/10.1145/3582700.3582714 Details
  7. Yuka Tashiro, Shio Miyafuji, Dong-Hyun Hwang, Satoshi Kiyofuji, Taichi Kin, Takeo Igarashi, Hideki Koike. 2023. GAuze-MIcrosuture-FICATION: Gamification in Microsuture training with real-time feedback. In Augmented Humans Conference. https://doi.org/10.1145/3582700.3582704 Details

2022

  1. Jana Hoffard, Shio Miyafuji, Jefferson Pardomuan, Toshiki Sato, Hideki Koike. 2022. OmniTiles - A User-Customizable Display Using An Omni-Directional Camera Projector System. https://doi.org/10.2312/egve.20221286 Details
  2. Yuka Tashiro, Mikihito Matsuura, Dong-Hyun Hwang, Shio Miyafuji, Satoshi Kiyofuji, Taichi Kin, Takeo Igarashi, Hideki Koike. 2022. Introducing a Concept of Gamification to Microscopic Suturing Training. In Augmented Humans 2022. https://doi.org/10.1145/3519391.3524026 Details
  3. Jana Hoffard, Shio Miyafuji, Jefferson Pardomuan, Toshiki Sato, Hideki Koike. 2022. FroggyHand: A Gesture Based Control System for Omni-Directional Projections. In Augmented Humans 2022. https://doi.org/10.1145/3519391.3524027 Details

2021

  1. Mikihito Matsuura, Shio Miyafuji, Erwin Wu, Satoshi Kiyofuji, Taichi Kin, Takeo Igarashi, Hideki Koike. 2021. CV-Based Analysis for Microscopic Gauze Suturing Training. In Augmented Humans Conference 2021. https://doi.org/10.1145/3458709.3458991 Details
  2. Urakami, J., Matulis, H., Miyafuji, S., Li, Z., Koike, H., Chignell, M. 2021. Comparing immersiveness and perceptibility of spherical and curved displays. Applied Ergonomics. https://doi.org/10.1016/j.apergo.2020.103271 Details

2020

  1. Tsubasa Kitayama, Shio Miyafuji, Hideki Koike. 2020. Vision Extension for a Ball Camera by Using Image Completion. In Proceedings of the Augmented Humans International Conference. https://doi.org/10.1145/3384657.3384802 Details
  2. 宮藤, 詩緒, Miyafuji, Shio. 2020. 全天球画像観察のための球面ディスプレイに関する研究. Details
  3. Shio Miyafuji. 2020. DisplayBowl: 半透過凹型半球面ディスプレイの試作と評価. コンピュータ ソフトウェア. https://doi.org/10.11309/jssst.37.1_114 Details
  4. 宮藤 詩緒, 豊原 宗一郎, 佐藤 俊樹, 小池 英樹. 2020. DisplayBowl: 半透過凹型半球面ディスプレイの試作と評価. コンピュータ ソフトウェア. https://doi.org/10.11309/jssst.37.1_114 Details

2019

  1. Shio Miyafuji, Florian Perteneder, Toshiki Sato, Hideki Koike, Gudrun Klinker. 2019. A Bowl-Shaped Display for Controlling Remote Vehicles. In Proceedings of the 17th International Conference on Virtual-Reality Continuum and its Applications in Industry. https://doi.org/10.1145/3359997.3365706 Details
  2. Shio Miyafuji, Soichiro Toyohara, Toshiki Sato, Hideki Koike. 2019. Remote control experiment with displaybowl and 360-degree video. In ACM SIGGRAPH 2019 Posters. https://doi.org/10.1145/3306214.3338568 Details
  3. Zhengqing Li, Shio Miyafuji, Erwin Wu, Hideaki Kuzuoka, Naomi Yamashita, Hideki Koike. 2019. OmniGlobe: An Interactive I/O System For Symmetric 360-Degree Video Communication. In Proceedings of the 2019 on Designing Interactive Systems Conference. https://doi.org/10.1145/3322276.3322314 Details
  4. Shio Miyafuji. 2019. Impact of Display Shapes on Symmetric 360° Video Communication For Remote Collaboration. 日本バーチャルリアリティ学会論文誌. https://doi.org/10.18974/tvrsj.24.2_165 Details

2018

  1. Zhengqing Li, Shio Miyafuji, Erwin Wu, Toshiki Sato, Hideaki Kuzuoka, Hideki Koike. 2018. OmniEyeball: Spherical Display Equipped With Omnidirectional Camera And Its Application For 360-Degree Video Communication. In Proceedings of the 2018 ACM International Conference on Interactive Surfaces and Spaces. https://doi.org/10.1145/3279778.3279926 Details
  2. Zhengqing Li, Shio Miyafuji, Toshiki Sato, Hideaki Kuzuoka, Hideki Koike. 2018. OmniEyeball. In Adjunct Proceedings of the 31st Annual ACM Symposium on User Interface Software and Technology. https://doi.org/10.1145/3266037.3266092 Details
  3. Zhengqing Li, Shio Miyafuji, Toshiki Sato, Hideki Koike, Naomi Yamashita, Hideaki Kuzuoka. 2018. How Display Shapes Affect 360-Degree Panoramic Video Communication. In Proceedings of the 2018 Designing Interactive Systems Conference. https://doi.org/10.1145/3196709.3196753 Details
  4. 宮藤 詩緒, 佐藤 俊樹, 李 正卿, 小池 英樹. 2018. Qoom: 球体型インタラクティブディスプレイ. コンピュータ ソフトウェア. https://doi.org/10.11309/jssst.35.2_40 Details

2017

  1. Shio Miyafuji, Toshiki Sato, Zhengqing Li, Hideki Koike. 2017. Qoom: An Interactive Omnidirectional Ball Display. In Proceedings of the 30th Annual ACM Symposium on User Interface Software and Technology. https://doi.org/10.1145/3126594.3126607 Details
  2. Soichiro Toyohara, Shio Miyafuji, Hideki Koike. 2017. ARial Texture: Dynamic Projection Mapping on Drone Propellers. In 2017 IEEE International Symposium on Mixed and Augmented Reality (ISMAR-Adjunct). https://doi.org/10.1109/ismar-adjunct.2017.68 Details

2016

  1. Shio Miyafuji, Masato Sugasaki, Hideki Koike. 2016. Ballumiere: Real-Time Tracking and Spherical Projection for High-Speed Moving Balls. In Proceedings of the 2016 ACM International Conference on Interactive Surfaces and Spaces. https://doi.org/10.1145/2992154.2992181 Details
  2. Zhengqing Li, Shio Miyafuji, Toshiki Sato, Hideki Koike. 2016. OmniEyeball: Spherical Display Embedded With Omnidirectional Camera Using Dynamic Spherical Mapping. In Proceedings of the 29th Annual Symposium on User Interface Software and Technology. https://doi.org/10.1145/2984751.2984765 Details
  3. Shio Miyafuji, Masato Sugasaki, Hideki Koike. 2016. Ballumiere: Real-Time Tracking and Projection for High-Speed Moving Balls. In Proceedings of the 29th Annual Symposium on User Interface Software and Technology. https://doi.org/10.1145/2984751.2985717 Details

2015

  1. Shio Miyafuji, Hideki Koike. 2015. Ballumiere: real-time tracking and projection system for high-speed flying balls. In SIGGRAPH Asia 2015 Emerging Technologies. https://doi.org/10.1145/2818466.2818492 Details

Publication Activity

52 publications

2015
2016
2017
2018
2019
2020
2021
2022
2023
2024
2025
2026
Journal
6
International Conference
28
Workshop
13
Demo
2
Poster
2
Other
1